Category Archives: Production

A quick peek behind the Scenes (Or the real face of Animation)

A lot of times I’ve been told that if we, animators, own a “special” software. By the questions I’ve been asked, sometimes this “special” software becomes magical. Like if Pixar of DreamWorks had a set of parameters like: 50% action, 35% comedy and 15% character development and then you press a button and… Presto! You’ve got yourself a Blockbuster movie!

I can assure you that is anything but that.

Both 3D animation and 2D animation start the same way: with storyboards and moodboards. This tools are priceless and, more often than not, still done in it’s majority “by hand”. Sometimes, it is drawn directly into some software, using a Cintiq or a Tablet.

Background in process

Background in the process of being painted in Adobe Photoshop, using a scanned drawing as reference.

So as you can see animation is a technique, not a movie genre. It’s just a different way to tell stories that might not work that well in Live Action settings.

Most people got shocked when I explained that my final film was done with 707 final drawings (That is without counting rough animation, in which you sometimes do several times a scene, until you get it right!) and that all of those drawings were scanned and then digitally painted using Toon Boom Harmony (a very animator specific software).

This is a X-sheet in Toon Boom Harmony

This is a X-Sheet, in Toon Boom Harmony. First we fill this ones by hand -before- we even start drawing, in order to plan our animation. Then we type it back into the software, making sure each drawing is in order according to this sheet.

But at least Adobe Flash does the work for you, right? (I’ve been asked that several times). Adobe Flash is a very quirky piece of software. And I know Flash since my days in University, studying graphic design.  Truth be told, Flash does help you to stay more “on model”,  the technical term for a character that hasn’t been distorted. But the way animation works in Flash is very different to the traditional way of animating, and that’s why most Flash animations tend to be “snappy” and very fast paced. That’s the way it works best.  But Adobe decided to change Flash to a more programmer friendly software, and made things insanely difficult for animators (and Graphic designers) so must Animation studios own older versions of Flash to work with.  And that means this:

Flash Crashing

A very feared screen to see while animating. The newer versions of Flash have become more stable, but less animator friendly. So we just keep on saving VERY often.

And don’t get me wrong: Flash Animation is great! I was able to (while learning how to use Flash for animation purposes) to do a film that has the same lenght as my classical film… in one fourth of the time! Yes, that’s right!!! It’s a lot faster to animate on Flash than classically.

Right now Im starting to develop an Idea to do it on Toon Boom Animate Pro, so I can compare Flash against. I’ll keep you posted on that sometime in the future.

Now you know all the work that Animation needs, and it will give you a whole new level of appreciation of masters at Disney, Pixar, DreamWorks and all those studios that make a big effort to entertain you. I’ll post a couple of clips of traditional animation, just for you to see all the work involved, this time around from Disney’s Fantasia 2000 (and one of my favorite sequences!):

Enjoy! And keep in mind that EVERY frame was drawn by hand and then cleaned up… lot’s of work!

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The Summit (The Digitally Animated Short)

Hi again!

Finally, Im able to post the Flash/After Effects short film I made. We had “1 month” to learn how to animate on Flash and develop the story, as well to learn another piece of Software called Toon Boom. Long story short, I had 1 week to do the sound design and something close to 2 weeks to do the actual animation (I think it was a little less than 2 weeks, but Its a big blur now in my head…I can’t recall!)

Hope you like it, here it is:


Hedgehogs’ Dilemma (The Short Film)

Hi everyone!

Im happy to finally show the work of 6 months. Please, feel free to comment, share and give feedback.

Without more delay, here’s my first animated short film:


The nerve-wrecking process

Yes. Animation can be a nerve wrecking process indeed.

At a given time, your animation is all over the place…you can’t figure out what it’s working and what needs to be tweaked a little bit more. As you go deeper in compositing, painting, making the proper camera moves and deciding if all the work that you did on the Layout stage translated well into the digitalized version of the animation, it feels like the pieces of a huge puzzle start to fall into place. (The mantra becomes “JUST trust the process.”)

Now, a image speaks a thousand words, and just as a special treat, I’ll show you a little bit of the behind the scenes for now: the first 10 seconds of my animated short. One part is pretty much finished, the other is not so.

Can you spot the differences? Tell me what you think!


First Preview of Hedgehogs’ Dilemma

Sorry for the delay on the posts, but it has been a hectic ride this year so far.

Right after Christmas break and after my New Years post, I dived into finishing my rough animation. some technical difficulties regarding the school being closed delayed me for a couple of days and have been working pretty much non stop since then, until an ear infection knocked me out for a week (more than 40 hours worth of work were used in battling the illness).

But all the work trying to catch up with my great friends of the Classical Animation 76 class has been paying off nonetheless, so I have some cool stuff to show you. I was going to document the whole process, but for the time being I think I’ll skip all the layout explanation and jump right into rough, clean and color animation examples… plus a surprise.

It’s just a sneak preview, the animation is pretty much final at the Clean Up stage but everything else might change, like color, timing and even framing.

First, we have the layout version, which was a perspective accurate version of the storyboard version of the short film idea:

Here we have the rough animation stage, where the keyframes were defined and the suggested timing was used:

The Clean animation stage is next, the final timing is used and also breakdowns and must inbetweens are added:

The first color test is this. There are color issues still, but is a good point to work from:

As an extra bonus, this is another scene (final in artwork and timing, but not quite there in color):